AQA A-level Design & Technology / Product Design⌕ Search notes
AQA 7552   /   3.1.12

Testing prototypes.

Feasibility studies · Technical principles

Revision notes

Testing Prototypes

AQA specifically links feasibility studies to the testing of prototypes with potential consumers. Prototype testing helps designers find out whether a proposed design is practical before committing to full production.

Types of prototype

A prototype does not always need to look like the final product. Testing can range from a simple test rig used to investigate one function to a pre-production prototype that closely resembles and performs like the finished product.

What can be tested?

  • Function and performance: does the product actually work?
  • Ergonomics: is it comfortable, safe and easy for the intended user to operate?
  • Size and proportions: are dimensions suitable for the user and intended context?
  • Consumer response: do potential users understand, like and successfully use the design?

Why potential consumers matter

Testing with the intended users produces evidence rather than relying only on the designer's assumptions. Feedback can reveal problems and lead to modifications before expensive manufacture begins.

Design cycle: prototype → test with users → collect evidence/feedback → modify → retest → decide whether the design is suitable for production.

Prototype testing vs computer modelling

Computer modelling is useful for testing and changing a design digitally before manufacture and may reduce the time, material and cost involved in physical testing. Physical prototypes are particularly useful when real interaction, ergonomics, feel or physical performance needs to be assessed.

The most suitable method depends on what the designer needs to find out; complex projects may use both.

Exam application

Always state what would be tested, who would test it, what evidence would be collected and how that evidence would influence the design.

Example: Potential consumers could carry a prototype cup carrier containing filled cups. The designer could observe stability and comfort and collect feedback. If users find the handle uncomfortable or cups unstable, the dimensions or structure can be modified before production.

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