AQA A-level Design & Technology / Product Design⌕ Search notes
AQA 7552   /   3.2.4

The use of a design process.

Design processes · Designing and making principles

Revision notes

The use of a design process

A design process is an organised way of designing and making a product. Product development is usually cyclic or iterative rather than linear, because ongoing research, modelling, testing and evaluation can cause designers to return to earlier stages and modify the proposal.

A typical process moves through problem/brief → investigation → specification → idea generation and development → modelling → planning production → prototype manufacture → testing and evaluation, with feedback between the stages.

Design brief

A design brief outlines the problem and the needs or wants of a specific user or target market without prescribing the final solution. It can include:

  • a description of the problem, need or situation
  • the context in which the product will be used
  • inadequacies or limitations of existing products
  • information about the client or user group
  • the product’s basic purpose and key functions
  • important areas that will affect the success of the product.

Investigation, research and analysis

Research should provide information that can influence the design rather than simply filling pages. Primary research can include using existing products, assessing their function, components, materials and manufacture, comparing products, focus groups, questionnaires and practical material testing.

Designers may also:

  • discuss requirements directly with clients or user groups
  • consult specialists such as engineers, material specialists or electronic-product developers
  • investigate historical and current styles, fashions and trends
  • analyse anthropometric data to ensure appropriate fit
  • investigate relevant standards, safety requirements and material or component information
  • consider social, moral, cultural and environmental factors
  • identify constraints such as size, environment, cost and method of use.

Secondary research can provide information about materials, components, construction methods, designers and design movements, manufacturing methods and published anthropometric data.

Inspiration material

Designers can organise visual research using mood boards containing relevant images, colours and styles. Inspiration boards can contain material samples, finishes, products, colour samples and other physical or visual references. These should help direct idea generation rather than determine one solution too early.

Design specification

The specification is produced after investigation and analysis. It records the essential requirements and desirable features that the product should meet.

Typical areas include function, user, environment, sustainability, maintenance, size, weight, ergonomics, aesthetics, cost, quality and safety. Criteria should be specific enough to guide development and later evaluation. The specification should be referred to throughout the process rather than used only as a final checklist.

Idea generation

Designers can generate and develop ideas using several methods:

  • mind maps to organise related elements and encourage connections
  • SCAMPER — Substitute, Combine, Adapt, Modify, Put to another use, Eliminate and Reverse
  • collaborative discussion with specialists, clients or members of the target market
  • sketching and modelling ideas, then modifying them in response to feedback
  • techniques such as the 4×4 design activity, where another person develops an initial idea to introduce alternative viewpoints
  • Edward de Bono’s Thinking Hats, which encourages a group to consider an idea from different viewpoints.

Modelling

Models allow ideas to be developed and tested before committing to manufacture. Quick sketch models can be made from easily worked materials such as card, paper, foam, clay or wire. Scale models communicate form and proportion, while full-size models are useful for testing size, ergonomics and function.

Photographs and records of models should capture what was learned. Sketching over photographs can be used to show proposed modifications for the next iteration.

Planning manufacture

Careful planning helps make production efficient and repeatable. Designers can use spreadsheets, flow charts and other planning methods to record materials, costs, operations and timings. In commercial manufacture, planning may consider concurrent stages, sub-assemblies, sequence of operations and quality-control checks.

Manufacture, testing and evaluation

Manufacture should follow the planned drawings, material information and production sequence. Testing and evaluation are ongoing parts of the design process and can include:

  • evaluating findings from product analysis and research
  • reviewing initial designs with clients or potential users
  • evaluating CAD views before physical manufacture
  • testing models and prototypes with potential users
  • carrying out material and manufacturing trials
  • comparing the completed prototype with each relevant specification criterion
  • testing function, ergonomics, aesthetics and other requirements in the intended environment
  • obtaining independent feedback or specialist opinion
  • identifying justified modifications for further development.

The strongest design decisions are based on evidence gathered throughout the process, not only on the designer’s personal preference.

ACTIVE RECALL

Think you have got this topic?

Test yourself before moving on, or use flashcards for a quick recall session.

Check this topic in the AQA specification ↗